How to Play
Rip packs daily to collect player cards. Build your roster. Pick your six before lineups lock 5 minutes before puck drop: 3 Forwards, 2 D-men, 1 Goalie.
Your cards score off real game stats. Goals, assists, +/−, shots, saves, wins. When the final buzzer hits, check your total.
Then do it all again tomorrow.
Points stack across the full season. The best managers go deep on their collection, read the matchups, and put the right cards on the ice every night.
Your Cards
Each card represents a real player. Cards have four rarity tiers:
| Tier | Pull Rate | Description |
|---|---|---|
| Legendary | 3% | Franchise-caliber talent |
| Rare | 10% | First-line players |
| Uncommon | 30% | Top-six talent |
| Common | 57% | Depth players |
Open Packs
Six cards per pack: 3 Forwards, 2 Defensemen, 1 Goalie. Straight into your collection.
- One free pack drops every 24 hours
- Extra packs cost 100 pucks
- New accounts start with 500 pucks (5 free packs)
Lock In Your Six
Every day, pick 3 Forwards, 2 Defensemen, and 1 Goalie from your cards.
- Only your cards. No rentals.
- No duplicates in the same lineup
- Lineup locks 5 minutes before the first puck drop
Scoring
Energy
Every card has an energy level rolled when you open it. Energy starts between 2 and 5.
- Each game day a card scores, its energy drops by 1
- When energy hits 0, the card is exhausted
- Exhausted cards score at half points
- If your player doesn't play that night, no energy is drained
Manage your energy wisely. Know when to ride a hot card and when to save it.
Effects
Some cards come with a special effect that modifies scoring. Effects are assigned at pack opening based on the player and card rarity.
Effects come in four types:
Changes the point value for a specific stat. A "Sniper" might earn +4 per goal instead of +3.
Adds fixed bonus points every game. A "Grinder" gets +0.5 just for showing up.
Boosts all points by a percentage. A "Franchise" card gets +10% to everything.
Triggers a bonus when a condition is met. A "Hat Trick Hero" earns +5 if the player scores 3+ goals.
Higher-rarity cards are more likely to roll powerful effects. Common cards have a 20% chance of getting any effect at all.
Captain
Designate one card in your lineup as Captain for a 1.5x scoring multiplier.
- One captain per lineup
- Pick your highest-upside player for maximum points
- Captain bonus applies before effects and energy
Climb the Board
Your points stack across the season. Every manager is ranked. Hold your spot or take someone else's.
Earning Pucks
Pucks are your currency. Earn them when your lineup puts up points.
- 1 puck per point your lineup scores
- Lock your lineup, watch the games, collect your pucks
- The more your players perform, the more packs you can rip